![]() For each first time you play the six new levels of Hitman 3, there’s a specific entry sequence that has you do a bit of walking before getting into the level proper. ![]() Unlike Hitman 2, Hitman 3 have fully animated pre-rendered cut-scenes again.īut the storytelling isn’t just in the cinematics this time. If you’ve missed the past two games, there’s a story recap video. And this time it’s more prominent than ever. What you see in Hitman 3 is a conclusion of a story arc. Hitman is a game about finding the loopholes in security to bypass them, scouting for opportunities and intel, manipulate the systems these AI are operating in to bend in your favour and then execute the kill. And also do additional objectives should the mission requires it.Įach level is a sandbox that begins and loop exactly each time, unless a wrench- that’s you- was thrown into the clockwork. As Agent 47, your task is to infiltrate the area, find your target, kill them, and escape. GameplayĪs the name implies, Hitman 3 is a game about being a man who hit things, preferably in lethal force. And there are parts where Agent 47 is more of a sharply-dressed spy rather than a cold-blooded murderer. ![]() And Agent 47’s sparse but sharp delivery of killer one-liners (pun intended) is subtly brilliant in delivery. The voice acting of the main characters, however, are stellar. I appreciate the many new lines NPCs have complimenting Agent 47’s killer looks, just like past games. Like Hitman 2, clearly they tried what they can with the voice acting for Hitman 3, but it missed some spots. I don’t think I heard any German-accented English in Berlin. Some American and British accents on NPCs be passed off as foreign workers.īut there are some unrepresented accents. You can hear Chinese accents in Chonqing and simple Spanish interjected in speeches in Mendoza, for example. But thanks to the locales they picked this time, most of the NPCs do sound like local folks speaking English. Similarly, the voice acting of NPCs can sometimes be out of place. To the point that I can still clearly pinpoint the Hitman 2 theme still being used but nothing new from Hitman 3 jumps out. I can’t say much on the new soundtrack, which don’t stand out as much this time around. Though the new UI colour for that- a very striking yellow- is a nice improvement too. The shimmering suspicion noise is supremely effective in telling you you should back off or run. And I suspect on consoles (even on last-gen PS4/Xbox One) it still can be a looker.Īudio cues for gameplay in Hitman 3 are on-point as you’d expect. Rain effects (with puddles and water drips on clothing) drown the neon lights of Chongqing. ![]() Light shafts illuminate a cosy English manor. God ray shines through the Dubai skyscraper windows from the back of the main stage. Not because of the effect itself which can be a bit too jagged on lower settings- but by where they utilise them. Hitman 3 may not be using ray-tracing tech just yet, instead opting for Screen Space Reflections (SSR) to pull off similar effects for reflections. These levels are designed to look beautiful, with detailed background off near the skybox and intricate knick-knacks that looks decent enough when inspected up close. Only one level, Mendoza, is where frame-rates can dip a bit.īut what makes the new locales you’ll be visiting in Hitman 3 is the art direction. IO’s proprietary Glacier Engine is optimised well on PC and runs great on a higher-end gaming laptop (Intel Core i7 9th-gen, Nvidia RTX 2060, 16GB RAM). Hitman 3, just like Hitman 2 and Hitman 1, looks amazing on launch. And they’re ending this trilogy with a bang. But the refined gameplay and the new levels shows a level of confidence from this team never seen before. With Hitman 3, IO has produced their best sandbox assassination game yet. ![]() What started as a bold (but ultimately unpopular) episodic release led to the developers becoming independent, and they’ve grown so much from the rough launch of Hitman 1 (2016). Hitman 3 is the last entry of this reboot trilogy, dubbed the World Of Assassination.ĭevelopers IO Interactive went on a journey the past five years. ![]()
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